Epic’s official policy is not to dictate or influence pricing. Even if it weren’t the policy, I wouldn’t want to. I know what industry rates are better than many, and I also know that pricing assets on a market to sell to many people is completely different. Just because I have some qualifications that I could theoretically use to impose price controls, that’s not even remotely close to my job, and I think it’d be somewhat arrogant of me to tell everyone here I know better so here’s how much your work should cost. So instead of dictating price, we choose to let the market sort it out, and I nurture discussions so everyone here can figure it out for themselves and have healthy discussions. And this is moving very quickly away from being a healthy discussion. I would advise you to start listening to our warnings.
I can speak for myself, thanks. Since you brought it up, no, that is not correct, and neither is most of what you’ve said in these pricing discussions with regards to labor, effort, and pricing. Humorously enough, if the “industry rates” argument was correctly applied and everything was priced based on labor * hours spent working, all Marketplace content would increase in price by 10 - 100x, meaning you’d be lucky to find anything below $1,000. Most content would likely be between $3,000 to $25,000 per item, which I think is the opposite of what you wanted.