markets like google play show how many download/purchases without problems, steam ditto you now how many players purchase the product. You known how many are interesting in certain product.
if i see 1000 purchases on “materail pack” if a made a “material pack” and its a work of 500$ value i can sell its for 1$ or 2$ if i want a profit of 1000$-2000$, and i can got more profit than sell 100 at double price.
i not see any problem with lower prices while i got the profit i want.
for me its better always sell 1000/1$ than 100/2$ but i need a reference of sales for risk to sell $1 instead of 2$
And you ALWAYS sell more if the price its half. Sellers should know how many people might be interested to adjust the price