Hi ,
I wasn’t aware of the existence of mesh sockets, I realized I had to do the transform myself seeing that seting only as child component doesn’t modify the location.
Anyway, I’ve got the same issue using parent socket. I’ve set up a new projet using mesh socket for the cube transform. There is no more transform onTick (Sorry for that incomplete screenshot at first)
And spawn a CubeActor linked to this socket
The cube is well placed and follow the wrist as desired, but i’ve got the same issue.
Project set up : - YouTube
Collision bug : - YouTube
I’ve packaged the first basic projet, and send to a frien to test, he wasn’t able to reproduce the issue, with exactly the same project (with the transform on tick). I’m gonna send to him this new project using socket.
If he doesn’t have the wrong collision, I’m gonna think about change my Leap. And maybe suspend this thread as long i’m the only one to get this one, and it may not be a ue4 bug.