Hey Marcassin,
Can you run the “Show Collision” console command and see if there are any rogue collision volumes that might be a part of your cube mesh actor?
I’ve been testing this outside of VR today and haven’t been able to repro the issue.
Hey Marcassin,
Can you run the “Show Collision” console command and see if there are any rogue collision volumes that might be a part of your cube mesh actor?
I’ve been testing this outside of VR today and haven’t been able to repro the issue.