Overlapping UVs on Official Content

No. I’m talking about official content. I don’t want to go through the hassle of duplicating classes. I would have to duplicate every mesh that has this problem (granted it’s only a few atm) and make a custom pickup class just to fix it that way.
If my map was on a server it would have to push that to someone. It’s a waste of time and bandwidth and ultimately, an inelegant solution.
I wouldn’t be asking this question if it was my own content.