Depending on how you are calling the sound in the first place you can promote a variable of the sound in question off the return value and call “Stop Audio Component” before playing each sound. OnHovered-> IsValid? Get and plug the sound variable into it and run that at the beginning. On “IsValid” call the Stop Audio Component and then run the new sound. Set that same variable off the return value of the new sound so it updates the variable with each new sound. Off “IsNotValid” play your sound and set the variable again. You can check multiple variables of sounds on the IsValid? and stop multiple sounds I do believe as well.
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