Overlapping not working

Well i made Multi Sweep for sphere and it’s worked:

TArray<FHitResult> arr;
	GetWorld()->SweepMulti(arr,
		collider->RelativeLocation,
		collider->RelativeLocation + collider->GetUpVector() * -updistance,
		FQuat::Identity,
		FCollisionShape::MakeSphere(69.f),
		FCollisionQueryParams::FCollisionQueryParams(false), 0); // painful, but good