OVerlapping actors in blueprint

hehehe well i am still learning so i’ve been a bit lazy in creating functions to make everything cleaner :D.Sorry but i don’t know what you mean by flow control haven’t used it so far so i’ll google what that actually is.But thanks for helping with my next issue :).Was using the timeline to get an increasing value over time. Well the snowstorm effect is sorta like a cloud around a player and the player is in the middle of it. I’m was thinking of using it as a blind spell.I think i’ve fixed the issue i had with the collision where i was getting stopped by the particle effect. I made a mistake of adding an actor collision inside the particle effect. Edited: Never mind still having this issue where i get stuck by the effect for no reason well none that i know :slight_smile: