oh my god that worked. simply perfect.
I already thought about making subclasses in cpp.
allthough its not very logical for me since the aggroradius is part of the pawn, but **** im happy it worked.
thanks very much!
allright now theres been a few odd things here and there with other collision things (it didnt attack the character, and the melee AI didnt walk up to the turret iself anymore to attack it) but i just go over them all and hopefully get it right.