Overlap events gets fired/reset if the object triggering them is moved (Fixed)

This is how it looks at the moment; https://dl.dropboxusercontent.com/u/9876544/blueprint.png and heres a more cleaner version

https://dl.dropboxusercontent.com/u/9876544/blueprintcleaner.png

As long as I move around inside the Box02 in the clean version it will keep on firing the Begin Overlap and once I stop, still inside the Box02 the End Overlap event will fire. As long as I jump to trigger the events they work as they should, it’s when I let the StaticMesh2 move the player it happens.