Overlap Collision Blocking?

I’m currently having this same issue and I might’ve found the source of the problem. I have a bottle. Both the bottle and the character have their collision response set to “overlap”. Hit events don’t get triggered for either of them, only overlap events do, meanining that they do not indeed block each other. And yet the character would occasionally kick the bottle when walking into it. Going through collision analyzer I saw that there are these weird events that are both overlap and… touch?

Well, it appears that what’s touching the bottle is… character movement component. Unchecking it’s “enable physics interaction” property stops the character from kicking the bottle, but it also stops him from pushing other objects which I do want to push. Feels weird character movement component doesn’t respect collision settings set on the capsule component or at least doesn’t have it’s own settings to filter out objects that shouldn’t be “touched” by it.

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