Over exposured light color is calculated wrong

**@JohanBogeberg](https://forums.unrealengine.com/member/918159-johanbogeberg)**It will be. But cause for that is completely different. It’s caused by pixel pool overflow.
Matrices work as a device that converting light in to electric charge. Matrix bus constantly flushing the charge (that makes you actual image data). If it can’t do it fast enough a large charge will accumulate, due to small size of the pixel charge may leak to neighbor pixels, that would cause bloom and if matrix is RGB - whitening. It won’t happen on split beam recorders, but afaik there are not many of those exist (Panasonic made those IIRC).