Me again,
we did some more digging and it seems, that UE is at least supporting 1st order Ambisonics internally.
What we like to know if it is possible with given features of the engine (without additional coding - this should be possible but will require more time etc…) to get the normal scene/ingame sound within an AmbiSonics submix and retrieve the ambisonics vector (X,Y,Z,W) and send this to dedicated outputs for further external processing.
Like sending X + Y to Front Left/Right and Z + W to Rear Left/Right.
Best,
Bodo