Well, partly. The Kite Demo for example does not use any static lighting, but just for opening the project you need at least 32GB RAM I think. Because the project loads so many 4K or 8K textures that the RAM is just filled with that. So if you have many high res textures in your project, it will use a lot of RAM.
That likely means “killing” tabs in the background so that when you open it, it takes a while before you can see it. That’s inconvenient.
In my game everything has to be dynamic, I don’t have any static objects. So its just impossible to use static lighting. If most of the objects in the game are static, then baked lighting is the better solution due to looking better and being cheaper to render.