Hi @John Alcatraz,
Am I correct to assume the main cause of the RAM problem comes from UE4 code / editor memory leaks?
(as for chrome being memory hungry, I use “The Great Suspender” to remedy the problem, it saves about 30% of my RAM, you could try it out!)
I’m currently leaning toward using fully dynamic light in my game. Besides fast iteration and less setup work (ex: creating extra uv channel for all the meshes…), is there any other particular reasons that lead you to use dynamic lighting?
Thanks again for the fast reply.