Hi @John Alcatraz!
I’m currently deciding whether to go full dynamic lighting or offline lighting for my game.
I was under the impression that, UE4’s offline lighting solution/ bake lighting can be very time consuming but not memory consuming (compare to packaging).
48GB of RAM just for baking light…seems like an outrageous amount of memory to me, may I ask how large is your map and how many actors are there in the map? (and perhaps your lightmass importance volume setup?)
Thank you.