Our feedback about Unreal Engine 4

@inside
“But it is proper state of affairs” - it is not proper, it is current, you’re confusing concepts. Because it is not proper if software crashes regularly, and has mass of other problems, as is the CURRENT state of affair with UE4.

And yes, I’m aware that toy is used by lots of people. That doesn’t change the fact that toy is very unstable, to the point of crashing during importing static mesh, or moving static mesh in editor!!!

I suspect we have different ideas what proper quality is/should be.

And yes, I remember the thread in which you were so adamant that UE4 is very stable and what not and yet, despite all , there are threads constantly appearing, proving its instability, people are constantly reporting that they have crashes doing the simplest things with toy!!! Because that’s what it is at moment. Nothing else but a toy, and not much fun to play with it at all.

But if you think that is the correct and proper state of affairs it tells me one thing only:
To you toys are tools, and you don’t even dream that there are real hammers, screw drivers, proper metal buckets. Real mobile phones, not the rubbery one you have in your stash. Nope, to you, those plastic toys you have in your sandbox are “the real tools” and you don’t need nor expect anything more. Why would you? They satisfy all your needs and wants. They allow you to every extent express your creativity. You can build castles, cars, dig holes, transport one patch of from one place to another, why would you want anything else if that what you have does everything you want/need? Why?!