ergo, and I think this is what I need to do to get a viable solution.
you need to memorize that initial location and offset the values of the teleport accordingly.
My issue is actually that I’m attempting to use the player start location of the persistent level for LOC. But the initial player start already offsets the world, so the initial offset value is gone. However the docs say this
So maybe the function can be used to apply and get the current world relative position…
In the end the issue was the index of my array rather then the math.
In .25 the basic math is enough to offset things