Origin point of meshes

Atm there is no way to do that -> the pivot will always be at 0,0,0 :frowning:
So before you export your meshes, always make sure that they are at 0,0,0

The only way to solve this is to use the “blueprint way” that btengelh suggested or just temporarily move the pivot (middle mouse button on the pivot + drag and drop)
Otherwise there are also plugins around that will export your objects + they will be at the same coordinates as in your 3d program -> as far as I know there is just something like this for

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