AFAIK there’s no way to change the pivot point inside unreal engine.
You can workaround this, though: create a blueprint, add a scene componenet, then add your static meshes. This should automatically move them to the right place.
AFAIK there’s no way to change the pivot point inside unreal engine.
You can workaround this, though: create a blueprint, add a scene componenet, then add your static meshes. This should automatically move them to the right place.