I have a motion matching locomotion node driving 8 walk animations and 8 run animation (all directions in 45s) in the PoseSearchDatabase.
But on my AI, when it’s in-between angles, the rotation can be off by quite a bit, which causes ugly foot sliding.
What’s the proper way to fix the issue? I really don’t want to have to make 8 more animations to fill the gaps - I don’t even know if that would help.
I considered orientation warping it but I’m having issues figuring out the proper angle offset. But that feels hacky. Any ideas?