LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/AnimationLocomotionLibraryRuntime'
LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/AnimationWarpingEditor'
LogLinker: Warning: VerifyImport: Failed to find script package for import object 'Package /Script/AnimationWarpingRuntime'
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Characters/Mannequins/Animations/LinkedLayers/ABP_ItemAnimLayersBase.ABP_ItemAnimLayersBase_C:AnimGraphNode_OrientationWarping'. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/Characters/Mannequins/Animations/LinkedLayers/ABP_ItemAnimLayersBase.ABP_ItemAnimLayersBase_C:AnimGraphNode_StrideWarping'. Unknown structure.
LogClass: Warning: Property AnimGraphNode_OrientationWarping of AnimGraphNode_OrientationWarping has a struct type mismatch (tag AnimNode_OrientationWarping != prop FallbackStruct) in package: /Game/Characters/Mannequins/Animations/LinkedLayers/ABP_ItemAnimLayersBase. If that struct got renamed, add an entry to ActiveStructRedirects.
LogClass: Warning: Property AnimGraphNode_StrideWarping of AnimGraphNode_StrideWarping has a struct type mismatch (tag AnimNode_StrideWarping != prop FallbackStruct) in package: /Game/Characters/Mannequins/Animations/LinkedLayers/ABP_ItemAnimLayersBase. If that struct got renamed, add an entry to ActiveStructRedirects.
LogBlueprint: Error: [AssetLog] C:\Users\danie\Documents\Unreal Projects\TestGame\Content\Characters\Mannequins\Animations\LinkedLayers\ABP_ItemAnimLayersBase.uasset: [Compiler] In use pin <Unnamed> no longer exists on node SetPlayrateToMatchSpeed . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\danie\Documents\Unreal Projects\TestGame\Content\Characters\Mannequins\Animations\LinkedLayers\ABP_ItemAnimLayersBase.uasset: [Compiler] In use pin <Unnamed> no longer exists on node SetPlayrateToMatchSpeed . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\danie\Documents\Unreal Projects\TestGame\Content\Characters\Mannequins\Animations\LinkedLayers\ABP_ItemAnimLayersBase.uasset: [Compiler] In use pin SequencePlayer no longer exists on node SetPlayrateToMatchSpeed . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\danie\Documents\Unreal Projects\TestGame\Content\Characters\Mannequins\Animations\LinkedLayers\ABP_ItemAnimLayersBase.uasset: [Compiler] In use pin SpeedToMatch no longer exists on node SetPlayrateToMatchSpeed . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\danie\Documents\Unreal Projects\TestGame\Content\Characters\Mannequins\Animations\LinkedLayers\ABP_ItemAnimLayersBase.uasset: [Compiler] In use pin PlayRateClamp no longer exists on node SetPlayrateToMatchSpeed . Please refresh node or break links to remove pin.
LogBlueprint: Error: [AssetLog] C:\Users\danie\Documents\Unreal Projects\TestGame\Content\Characters\Mannequins\Animations\LinkedLayers\ABP_ItemAnimLayersBase.uasset: [Compiler] Could not find a function named "SetPlayrateToMatchSpeed" in 'ABP_ItemAnimLayersBase'.
Make sure 'ABP_ItemAnimLayersBase' has been compiled for SetPlayrateToMatchSpeed
This is what is logged when I open the project, is anyone able to point me in the right direction from here?
Looks like this has been reported before UE-151538
I’d like to point out that this issue also happens with the Stride Warping node too.