Orient Rotation to Movement clashes with Set Actor Rotation

I tried something like that before, but that would also overwrite all animations that rotate the root bone. Also, for multiple reasons, I have the spring Arm for the camera parented to the Capsule Component, which means rotating the entire Actor also moves the camera in the way I want it to. I could get a similar effect by parenting the spring arm to the Head or Chest Bone or something, but that would cause issues with the animation again and so on.