Orbit and Gravity Movement Blueprint

Why does InitNewOrbit in BP_Orbit take a StartPosition vector that is never used for anything as far as I can tell?

You are correct, the StartPosition input can be removed, I will update that for the next version. The intuition for that makes sense, BP_Orbit defines and describes an orbit shape, which is not affected by any absolute world position.

Hello! Sorry to bring this thread back up, I’m not sure if there’s another place to discuss or ask questions about the plugin.

I’m trying to smoothly update the orbit spline during runtime, would you know if there’s a clean way to do this? I’m hoping to create a visualization of the orbits that stay up to date based on changes in velocity or any outside factors changing the gravity force direction.