Orbit and Gravity Movement Blueprint

Hey @dingtech
I’m trying to display the current velocity of my orbiting object in m/s. That’s what I do:

  1. Get Length of the velocity vector (from OrbitMovement or PawnMovement Component)
  2. Divide the length by World Delta Seconds to get units per second
  3. Divide by 100 (1uu = 1cm)

My issue is, the numbers are kind of jumpy, no matter which mode I choose. For example, my PrintString would show once per second:
362.765503
356.096924
384.223663
374.520538
371.513519
356.24231
352.901398
364.238708

I was expecting a more stable velocity (on a stable orbit) and smoother changes. Do you have any idea why the velocity is so jumpy or an advice on how to smooth out the numbers, so the player wouldn’t freak out watching his velocity go up and down?