Upon request, for engine version 4.16, I have changed the parent class of BPGravtityMass and BPOrbitMovement to SceneComponent instead of ActorComponent. This will allow you to change the point on the actor gravity is calculated from.
Upon request, for engine version 4.16, I have changed the parent class of BPGravtityMass and BPOrbitMovement to SceneComponent instead of ActorComponent. This will allow you to change the point on the actor gravity is calculated from.