Hey ,
I realise I’m a bit late to the party, however, think about the amount of concurrent players you may want to have in each game / map etc and if you will be having a lobby and the use the lobby has.
One of the things our Clanforge product does during our POC stage, is help size up and spec game server req. and help identify any potential memory leaks and, lobby issues and bad net code. As well as allowing you to manage and report on the server scaling side of things.
When we work closely with devs, we can help them realise upto 70% saving vs AWS. But I think the real value we add is around removing pain and distraction allowing devs getr back to focusing on their game.
If your interested in our best practice doc or for more info on our Clanforge product and what it can do,drop me a line.
Cheers