Hello guys. The problem is not about making material simplier. It’s about final output results, that UE4 shaders are using. Here is my material…
There are 280 instructions, that make this material pretty slow. It also using one texture as input and that is all. So the input info will never be changed. That means, that Roughness, Metallic, Color and normal maps WON"T change. So the question is, can Engine convert all of these, and make this:
Or UE actually cache these outputs to apply in real-time?

