Knowledge Base: Optimizing Dynamic Navigation Mesh Generation

Mar 29, 2021.Knowledge
Originally written by Jon L.
Using a dynamic navigation mesh and generating navigation mesh at runtime can take a lot of CPU resources. Here is a list of tips and strategies that can limit that c…

https://dev.epicgames.com/community/learning/knowledge-base/yzXj/unreal-engine-optimizing-dynamic-navigation-mesh-generation

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I have been looking around and can’t find any way to use navmesh data chunk streaming in procedurally streamed in levels. It works fine on a persistent level with sublevels which are baked together. But it doesn’t work on an empty persistent level where other levels are streamed in.

Thanks !