Optimize Scene Capture depth rendering

Yes, many features can be toggled with flags however there is no full control. There is great performance improvement with forced full depth prepass only for scene capture in SCS_SceneDepth mode. Base pass is the bottleneck.
I just did quick test:

Very simple scene, All rendering flags disabled (except static meshes), SCS_SceneDepth, 4096x4096 (launcher 4.18)
vs
Very simple scene, All rendering flags disabled (except static meshes), SCS_SceneDepth, 4096x4096, Depth prepass only (custom build, 4.18)