Optimization for photorealistic(ish) VR HTC Vive

I tried moving my project to a VR project but that just resulted in broken blueprints and all kinds of issues. Is there an easy way to do this? I am starting to get the feeling that trying to do a photorealistic project then transfer it to a VR project is not the correct workflow lol.

Presumably I can change all the necessary settings in my existing project but I haven’t been able to get much improvement without massive loss in graphical quality. I have a ton of errors that come up in static lighting mode. If I designed for that from the beginning it might be more viable but I don’t want to spend the time to fix all the overlapping UVs and whatever other errors there are. Forward shading looks horrible.
Anything else I mess with seems to have pretty negligible gains.