Opening LevelSequence crashes 4.10/4.11

Hi Animajor,

We’re investigating a fix and will let you know when it’s available.

Are you able to access source and recompile yourself? If so, there’s a temporary workaround you can do in AudioCompress.cpp. Change the line:

check(Wave->DecompressionType == DTYPE_Native || Wave->DecompressionType == DTYPE_Procedural);

to:

check(Wave->DecompressionType == DTYPE_Native || Wave->DecompressionType == DTYPE_Procedural || Wave->DecompressionType == DTYPE_Setup);