Problem with two triggers is you activate the door to close and open opposite direction upon entering other side unless you logically gate it
I would code it so you have two events in the door open forward and open backwards. I can see some bugs with people on both sides but let’s start here
now we just need to figure out which to play based on side of door
We can determine this by doors location vector - players location or doors forward vector and players location or even getting the look at rotation from door to player to yield if it’s - or positive.
Based on that play on of the events