Okay, let me reboot my machine to remove any background suspects.
You don’t need to reboot anything, just open that pink asset and unsetOrionAnimBP
from it.
Looking at SKM_OrionCharacter and can’t find a way to detach it from the OrionAnimBP.
Thoughts?
I’ll repeat the steps, follow them one by one:
- Open SKM_OrionCharacter.
- Select the SkeletalMeshComponent.
- In the Details panel, find this (see image) and clear the Anim Class property.
- Save SKM_OrionCharacter.
- Try running the game to see if the error disappeared.
Could not find those settings on the SKM_OrionCharacter. Did you mean the BP_OrionChacter?
No, I did not.
Let’s go step by step, please select the skeletal mesh component on SKM_OrionCharacter and screenshot it for me.
Please screenshot the entire screen so I can see which component you have selected in the hierarchy.
What does the yellow warning at the bottom say? Can you expand it so we can see the whole message?
Post process Animation Blueprint 'OrionAnimBP ’ is running.
with Disable and Edit buttons
Clear this blueprint to None and that will fix it. Then save the SKM asset.
Everything seems to be working now.
Even though I still get the original error message about reading NULL.
Compiling and Saving seem to be working.
Close enough. I think
The IdleWalkRun state uses this to crouch:
but the crouch is working in game even the OrionCharacter still shows [Unknown] (Class:[Unknown])
You were very patient with me. So thanks so much.
You did an amazing job of walking me through this even when I missed some of your posts.
Gotta admit I got lost a few times there in the snippets and screenshots, but we got there in the end.
If something breaks feel free to report back.
Will do.
Kemichar, you’re the greatest.
In Summary:
I reported an error message in the output log and requested help.
My OrionAnimBP would not Compile or Save.
After opening the SKM_OrionCharacter asset and setting the Post Process Anim Blueprint to None. the project Compiles and Saves.
The error message is still there when I open the OrionAnimBP but I’ve gotten past the issues and can continue.
Thanks Kemichar