Opening AnimBP generates error

Ok, that’s the issue, you need to initialize that variable before using it (assuming you didn’t leave out the part where you initialize it). Here’s how:


(just replace the placeholder cast (DefaultPawn) with a cast to your character class, or whatever the type of your Orion Character variable is)

In general, object variables can’t “magically” have the correct value, you have to initialize them. Naming it “Orion Character” doesn’t mean it’ll automatically point to the character, the name is just a name.