opening and closing Eyelid effect on the camera

Like that:

Ok, FPS, have to check :wink:

So why doesn’t the eyelid work?

Did you compile it?

They should be under the camera component, not the mesh

image

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If you look the first image you will see one lid is far from character and the secondo photo how i place the lids into character BP

Oh seems like that work :sweat_smile:

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Sorry mate i need to ask you another hand:

The camera fall down when sequence is finish:

  • How i see after sequence:

I also disabled everything from the lids (collision etc.)

I never use the sequencer, too fiddly. What about that bit of blueprint up there?..

in practice, when the level starts, it activates the sequencer which blocks the commands to the character and makes the camera move directly with the animation. at the end of the sequence it restores everything to normal.
nothing complicated and yet he moves the camera in the middle of my body

Yes, it looks fine to me. I have no idea, I’m afraid :-/

Found the problem.
You need to set “Animation Mode” = custom in sequencer and then set again ABP.
Have you a photo of material you posted?

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Which one?

The first you post (fade material)

I have no idea what I did last time, but this time, I made this

When you move the param from 0 to -1, it moves the black over the sphere

eyelid3

You can replace the texture with

image

I will try again because seems like don’t follow the shape like your video. Just for curiosity, did you test it with half sphere?

You do it with a whole sphere :slight_smile:

I mean yes, but isn’t the effect like having only one eyelid? :sweat_smile:

That’s what I did in the vid :wink: ( in this thread )

Maybe use the post process…

I understand, i will try. Thanks

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