Open World Optimization

Hello @patrick521f

Thanks. I will continue to try and use HLODS to optimize. Question if you FOG does it lower the demand of tings behind the fog or and as you progress through the fog they become for refined? I am trying to understand how better to use fog if it does in deed help.

What do you mean by creating imposters? I will look this up but it is something where the background (far away is not completely loaded)?

Depth of Field i believe is a camera parameter to change as well. i believe that will lower the fidelity rendering of things in the distance.

Thanks again for the info.