Open World Kit

4) Runtime Terrain Generator

There are already several similar implementations on our forum, and some of them with free access, but they are all so complex that it’s not so easy to understand the details of algorithm, and even more difficult change them for my purposes. Therefore, I decided that it would be easier to write my own vertex generator, calculate triangles and create a Runtime Mesh based on them. It turned out quite well. Lags and FPS dropping are more likely due to the recording program.

In the future, I want to implement the cherished feature of many developers: the procedural placement of pre-created areas in the middle of the random terrain.