NickEast
(Nick van Oosten)
June 11, 2018, 11:01am
4
anonymous_user_537a337d:
Forgive me NickEast, I don’t quite understand what you are asking. As you may know, when you create a project the launcher offers two ways of doing so, Blueprint or C++. When you start from a C++ template, the launcher creates the Visual Studio solution for you, which is automatically opened initially. Is this what you are doing?
Do you want to debug just your C++ game code? Again, something you may know, the Engine is included as part of the Visual Studio solution, along with your game project. Of course, you need to make your game project the Start Up Project if it isn’t already. This can be done by right-clicking on the project in Visual Studio and selecting the option from the context menu. Are you already doing this?
EDIT:
“Can I open the source code project separate from a game project?” – this is where I’m a little confused.
If I understand correctly, you want to open the game project or the engine project in Visual Studio without opening the other parts of the solution. I don’t recall doing it for a game project itself but I’ve done it for parts of the engine. You should be able to open either of the project files but of course without the needed dependencies. Personally, I think the main solution is the simplest way of working with the code.
I meant opening the UE4 engine source as a separate solution instead of through a game-specific project.
Okay, thanks. It’s fine if it’s not immediately possible, I was curious to see if it was. I already use a generic project for testing and migrating template content to avoid cluttering a “real” project.