It should beable to Subdivide and also un-subdivide
UNDER MODES under BASIC I want to see a option that allows you to select a basic shape and click ÁDD NUMBER OF SPLITS.
so you can split the white mesh up into segments so if you stretch out a static white mesh pipe 300 by 20 high, you can add
a number of splits to it to bend the mesh And then add BEND, and the number of degrees to bend it by and the mesh
will bend in the editor. but only the BSP’s have the Boolean Cookie Cutter, but the White Basic Meshes do not, why is that?
You should NOT have to go into the Material editor just to build all the nodes to tell the editor how many Verticle and Horizontial
to wrap the material on the mesh. There should be a drop box menu option so you can choose from within the engine to adjust
those kind of settings… it should be accessible when you click on the Mesh object itself in the level, not have to go
through the material editor just to get to those settings.