[OPEN-SOURCE] Machinery Modelling Toolkit

So I’ve followed the comments to compile this for Unreal 5, but it seems to be broken, which makes sense given the switch to Chaos physics.

Everything runs in slow motion when I turn on substepping in the project settings, and is very bouncy/erratic. Basically getting very different things happening compared to the UE4 project I ported from.

Is anyone else getting this?

Kindly elaborate which file to add that line you mention, and which file exactly?

Also, you mean you only edited one line, or you added your line to the suggested added lines also?!!

thanks

So, after doing some digging, it appears that substepping is not currently implemented for UE5 and Chaos. This is a bit of a spanner in the works.

If you do manage to call substepping in the Chaos physics engine, it leads to a dead function that does nothing. It’s not implemented at this point.

I believe Epic have shifted anything related to a ‘fixed timestep’ over to their asynchronous physics thread, which is a whole other can of worms.

So at this point, you’d have to compile UE5 with PhysX from the the github source repo if you wanted UE5 features plus MMT functionality. I imagine it should all work if you do that though. It’s a bit of a workaround, but a workaround nonetheless.

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Since I am not that expert level, would you be kind to do a step by step?

I understand and I respect that it will be hard and an extra effort, I wish I was experienced enough to figure it out :frowning:

Hi, for modular transmission how the suspension is done? I digged through the blueprints and can’t found something like suspension stack. Thanks!

Is this 4.27 port available somewhere? I’ve been having no luck updating it from 4.26 → 27 myself

huh, I lucked out and my 4.26 project I used to update the plugin a while ago loaded in 4.27 and compiled just fine.

Yep, it is on the original GitHub repo

For people who managed to make it work on UE5, do you pull from the master or 5.0 branch? thanks!

I tried this, but now I got compiler error that says can’t find ModuleManager.h. Can anyone help?

This is so useful that I’m really hoping MMT plugin will come out as a plugin for UE5 (paid is OK!!!)

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Hello, is possible of render compatible a Linux ? On Ue5 please ?

Hello @AP_Studios, I’m developing a multiplayer first-person shooter. I have a request from you, do you have an e-mail address where I can reach you? If you want, we can continue to talk about it here.