galacticf3ar:
@ Hi, I am kinda new to unreal but I want to make the “simplest” tank simulation I can get away with [so I can have large numbers at once, among other things going on] so probably I want to go with something basic like the standard vehicle movement component as a starting point, however what I do want is a visually accurate track simulation/animation. For your various track animations that you have experimented with here, are they able to be “transplanted” to a non-MMT pawn type easily enough? And which one would you advise to use? In LightTankTraceWheelsWithAnimBPPrototype, which I believe is the one with the most advanced track animation, the function “UpdateTrackAnimationComponents” which goes into “UpdateTrackAnimation [Target is MMTTrack Animation Component]” I assume is hidden away in the plugin code itself. Is that a collapsed version of the original “Animate Treads Instanced Mesh” in “A_TrackedVehicle”, or is it different/better/more performant?
It’s a better performant and structured code. LightTankTraceWheelsWithAnimBPPrototype is where the latest version of various tech pieces lives.
As to moving it into a different pawn, as long as you can provide information about movement of the roadwheels, it should work.