[OPEN-SOURCE] Machinery Modelling Toolkit

Hi, I have a problem with Get Transform - Component in the latest version of the plugin in UE 4.23.4
Both Physics Constraint Component and custom blueprint Scene Component return wrong location. The pink squares are the debug points in the location of the suspension mount component where I add force. It should be where the red arrows are pointing. The real locations of those components are correct, they aren’t really where the pink squares are.

I tried rotating it, the directions are ok then, but it’s wildly offset by a couple of meters.


20200317-18_57_24ThunderX--Unreal-Editor.jpg

Add force at location is wrong as well, but it just take X vector as the Y vector. I checked the code, can’t find any errors. The main parent body isn’t rotated as well. The stock add force and get transform work ok, no problems there. Please help.