You can do it using static meshes. Skeletal mesh is better for performance, as not only math used to rotate/move bones is executed faster but you uses less components (derived from scene components) which have effect on performance too.
You can do it using static meshes. Skeletal mesh is better for performance, as not only math used to rotate/move bones is executed faster but you uses less components (derived from scene components) which have effect on performance too.