Yes, with some poking around and fiddling and so on I have that working quite well actually and I have gotten quite far with it. It is surprisingly easy once you wrap your head around it.
Though one thing I can’t seem to figure out, is how to get the tracks bound to the wheels in a useful manner. I’ve made a mesh track solution since I don’t want to use instanced tracks for performance reasons, not quite sure how to move the instanced meshes around the spline anyway. But no matter. I looked at your own mesh track that is in the MMT_Content project and see how it is built and set up with the physics asset and skeletons, but I would like to ask you how it’s then used. My own experiments were horrible since I can’t get the track to follow the movement of the wheels :P. I am not expecting a tutorial or anything x)