Hey! Incredible work this,and I find myself drawn to this project rather than trying to wrap my head around writing my own PhysX MovementComponents because of the utter lack of information on how to go about doing that, specifically for tracked vehicles. Seems several teams have done it, but maybe I am just too daft to figure out how to. Regardless, with some testing MMT seems to hold up well enough in network environments, but how do you think it would hold up with tens of vehicles being simulated (thinking racing game or such, just for fun)? Would that be overkill?