In T26 lightTankTraceWheelsWithAnimBPProtoype I see a Function called Update All RoadWheels Collision.
What does that function do?
It uses an event called Update Roadwheel Collision that uses an MMT Suspension Stack component as input.
Since I use the UE4 constraints for the torsion bar suspension I’m not using any MMT Suspension stuff (I guess)
What should I do in my case? Leave the function out? I see it does something with the friction points? Don’t I need them?