[OPEN-SOURCE] Machinery Modelling Toolkit

Everything was working fine but now I am having some issues again, spent most of today trying to figure this out with no luck so far. It’s a really WEIRD problem because I have no clue how I could have caused it. Basically, I was working on getting some basic multiplayer working and part of that was starting the steam subsystem. After creating a few menus and wanting to test a level I went back and all my tanks are now with most of the suspension submerged like in the picture above. The tracks don’t spin anymore nor does the tank want to move forward. Only thing it does is lightly vibrate and pop up a tiny bit as it vibrates forward, very very slowly.

However, if I place a tank from your pack that was NOT re-parented to my base class it works fine - so only tanks that inherit MMTPawn -> TrackedVehicle -> Blueprint implementation cause an issue but anything that goes directly from MMTPawn -> blueprint implementation works just fine. I’m blown away because it was working fine as early as earlier today and now I can’t seem to figure out at all what I could have possibly done.

If anyone has experienced something similar or anyone has any ideas, please let me know!

UPDATE: I reverted the changes to the build that enabled Steam and the suspensions work again. I’m now looking into why enabling Steam broke the suspension… Apparently I followed an out-dated guide as the way the steam subsystem is initialized changed over the past few versions of the game engine. This caused the game to not load the plugin. Following https://docs.unrealengine.com/latest/INT/Programming/Online/Steam/#iniconfiguration worked fine as far as initializing the system goes.