[OPEN-SOURCE] Machinery Modelling Toolkit

Thanks for the detailed reply, it was very informative. Based on your paragraph about suspension systems working multiple ways and after reviewing the 4WheeledVehicle blueprint I decided to scrap my current progress and restart by duplicating the LightTank and reworking it’s suspension to match the Abrams. This worked really well. Here’s the process if anyone else is interested:

I started with LightTankTraceWheelsWithAnimBP, first I immediately removed the skeletal suspension and disconnected the corresponding blueprint links then retested - it still drove. Next I removed the sway links and the corresponding blueprint links, tank still drove.

Then I began setting up the tank:
Overview:


Idler, Sprocket setup:
In order, Idler Physics Static Mesh, Idler Physics Constraint, MMFriction Component, Static Mesh for the visual of the wheel.

Current Suspension Setup (this is the same for all 14 suspension spots):
MMTSuspension Stack Component, Static Mesh for physics, MMTFriction Component, Static Mesh for the visual of the wheel

Track Animation Left: (right Y value for Track Spline Point Locations for me is 144)

At this point the suspension works and the tracks move correctly, however the wheels did not move up and down with the suspension. So I looked for inspiration in the 4TrackedVehicle and moved over the UpdateWheelPosition function and combined all 14 of them into a UpdateWheelPositions function…

At this point I only have one slight problem, the wheels sit inside of the track when I drive as such, any advise as to what to adjust would be helpful:

UPDATE: Fixed the wheel alignment problem by updating the physics mesh to the other available front/back facing styles, now the wheels align property:

The only issue is that this seems to cause me to get stuck a bit going up steep inclines as such: