[OPEN-SOURCE] Machinery Modelling Toolkit

Update

Added new high-poly tread element for the light tank, to demonstrate new features of track animation:

  • now treads are aligned properly to each other, previously you could see pins not matching on curves

  • treads are now always aligned with sprocket teeth

  • experimental track sway for selected parts of the track (only top part of the track is effected by sway)

  • all treads are actually moving, so you can use material where each tread have a unique character to it:

  • option to update treads rendering manually, for example if you want to use multiple tread elements instead of a single type of instance as on tanks in BF1:
    https://i.ytimg.com/vi/ETN5MBvYkas/maxresdefault.jpg
    each 4-th tread has a different shape than the rest

for this you can use this function:
TrackAnimation_Custom_rendering_part2.PNG
which provides you array of transforms for all treads.

You can set name of Instanced Static Mesh component to ‘none’:


to avoid updating your ISM from inside of component.